Warcraft 4 - New Content Patch (Naga, Nerubian, Tavern Heroes) (2024)

Firstly, thank you a lot for a long post and your time playing. Your feedback is appreciated.

Wa666r said:

Firstly, my biggest issue are the "Trap" abilities on your structures. Moreso with the fact when you obtain those upgrades the icons for them push around existing icons and make the other icons for researches, heroes, and items go all around the place. I'd suggest having a clickable spellbook at the 0,3 position and have those building trap abilities stay neatly in there. You already have all the icons for them anyways.

There are no need in spell book since you can have only 1 trap at a time. I was not experiencing such an issue, but technically it can be present. I will look into it and fix this issue if it is bothering. Coming in the next patch.

Wa666r said:

You put so much work into the everything else that when I looked at the items list I was disappointed. The two new you items you have in there are nice and they synergize with the faction which is great, but they don't even have a custom icon. And the lack of a unique custom orb and another unique T1 item also left me disappointed.

Custom Icons - this will occur several times in your review, so I explain myself here. As I said before there are things that are going to be changed and replaced. For example some units like Broodlings or Brood Guards do not have proper burrow animation, that can be solved only in case if some nice modeling guy will be interested in the project and would like to help. Same goes for custom Icons - they will be made. I just didn't feel it was right to delay the release of the map, just because I'm missing 2-3 icons that are not as important as balance are. I better run the reviews going to be able fix balance issues while I am thinking about those Icons and how I want them to look like.

Wa666r said:

Burrowed units don't have any team color indication. This was part of the reason I omitted to go deeply into with my race. Maybe it's a personal reason.

I know about this issue and it bother me too. But still I dont want to go with Hero Glow "patch on a knee", feels to me like not an elegant solution. I will try to read in how to make a Team Colored burrow texture.

Wa666r said:

No AoE Dispel.

As Kyrbi0 said - there is, in the Propthet of Unseen Hero abilities. Why so?
In classic races we have different approaches to this ability and its availability.
Human - adept caster ability.
Orc - special caster ability.
Undead - kind of late game uber unit ability.
Night elf - worker unit ability right from the start.
So for Nerubians, lacking the place where to put mass dispell, was decided to make in unique too and give ability to the Hero.

Wa666r said:

No team color for Nerubian Egg.

Same as for burrow. It will be there later.

Wa666r said:

Personal gripe: I just hate the vanilla style hotkeys.

Same, actually. But I am trying to make it as Blizardish as I can, so.. and also there are things that experienced Wc3 players would expect to see when they press hotkey button.

Wa666r said:

Typo on the Underground Temple. you spelled it "Undeground"
Underground Tunnel also has the "Undeground" typo.

Embarrassed but fixed, thanks.

Wa666r said:

  • Ambusher has no portrait when burrowed.

It's a model issue. Same goes for Nerubian Eggs, they dont have a proper portrait. Will be fixed when I will know how to do it.

Wa666r said:

  • Spider Lord tooltip reads "Impaling Attack," upgrade reads "Impaling Attack," ability name "Impaling Strike."

Changed.

Wa666r said:

  • Nerubian Flyer projectile is just a vanilla firebolt, seems unfitting.

Yes, it's vanilla dragon breath missile, that are not used in any of classic races.
Why I use it? The first time you can meet Nerubian Flyer in Wow, where it came from, is in location called borean tundra. There are a lot of them attacking the walls of Alliance stronghold with fire. Actually they are called Scourged Flamespitter, and yes, they are undead, but necromancy is not a type of power that will enchance someone with the fire magic or abilities. So in fact - those Nerubian flyers spitting fire are the only one "documented" example of a nerubian siege attack.
So that is why they are attacking with "firebolt" model and have siege attack.

Wa666r said:

  • Librarians Erudite Aura becomes useless late game when all heroes are maxed. I'd add a 2nd effect that buffs maxed heroes.

Yes, but I doubt there will be moment in the game, when you will have 3 lvl10 heroes. Also the idea behind this spell was to max it, benefit from it and than anyway buy a Foliant that allow you to re-learn your abilities or how this thing is called anyway.
I just feel that this aura is already way to strong in fact to buff it with additional effects. But if there will be need in it I probably will go with "exchance oferflowing experience into mana restoration" or something.. I will think about it.

Wa666r said:

  • Both siege units are flyers. Granted one is short ranged while other is long. Would prefer a ground siege unit for balance.

Yea, thats bother me too. But for now I dont have a better idea how to build units tech-tree.

As i said Nerubian flyer must be siege.
Swarmer are the only one long ranged attacker that can count as "catapult".
Maybe Spider Lord will have special siege attack against buildings while burrowed even without upgrade.

Wa666r said:

Additionally, looking through I noticed that your Nerubians cant be Charmed or Possessed, which is well and good from the lore aspect but I dont think it's a great idea from a gameplay standpoint. In vanilla you can charm and hire Nerubian creeps. You also negate Undead's counter play against high value target strats just by playing Nerubians. I don't know how I feel about it.

Well I dont agree with it.
Firstly - not all nerubians are protected from such spells. 'Nerubians' are only units affected by Nerubian Carapace or Nerubian Weaponry, casters and Heroes. Yes, it's a majority as you would expect it from Nerubian race. But still there are units that can be stolen via mind control.
Aslo we have a racist ability called Holy Light, that can damage only Undead units. But they still are kinda strongest classic race in my opinion.
Disease Cloud and Possession are not the most essential factors that make them strong tho. So I believe Undeads can live with it.

-------
And again thank you for an elaborated review! You really dig in each and every detail of it and I appreciate it. The things you pointed that I can change already will be uploaded later in the new patch.

Warcraft 4 - New Content Patch (Naga, Nerubian, Tavern Heroes) (2024)
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